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Trapped In The Deep



Trapped in the Deep is a short 5 min experience in wich players will sovle puzzles and and fight monsters to escape an underwater laboratory. the game was made in 14 weeks using the following software: Maya, Blender 3D, Substance painter, Unity. I handled all aspects of the games development including: Modeling and Texturing, Programming, and Sound Design.

GamePlay


Trapped in the Deep Animated Logo

Enviroment


Trapped in the Deep Animated Logo

Puzzles


Trapped in the Deep Animated Logo

Combat


Trapped in the Deep Animated Logo

Assets


Trapped in the Deep Animated Logo

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